Advanced Digital Matte Painting for Film
In this Matte Painting tutorial, I would like to share some of my workflow with you and hopefully help you with your own environment shot creation process. I have tried to aim my presentation at a broad range of artists and technicians in order to demonstrate an organic and natural pipeline, which I'm hoping will inspire everyone to implement new efficient techniques and take their work to the next level of each individual's learning curve.
The outline is roughly divided by Software:
Adobe Photoshop
1. Plate preparation
2. Conceptualization
3. Styleframe DMP
Autodesk Maya
4. Camera matching
5. DMP-based modelling
6. Mental Ray projection
7. Animated camera move
The Foundry Mari
8. Cross-Software transfer
9. Patch painting
10. Texture export
11. Un-project
ChaosGroup V-Ray (within Maya)
12. Multi UDIM integration
13. Projection set-up migration
14. Layered projection shader
15. Alembic interchange
The Foundry Nuke
16. Projection 2.5D
17. Compositing assembly
18. Final output
All additional project files are also available via Gumroad: